What is Hackers' Pub?

Hackers' Pub is a place for software engineers to share their knowledge and experience with each other. It's also an ActivityPub-enabled social network, so you can follow your favorite hackers in the fediverse and get their latest posts in your feed.

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In other news, I was let go on Thursday (startup ran out of cash), and am now looking for my next thing! I’ve got 20+ years of experience across the board from Apple Platform development/Server-side Swift, to HTML/CSS/JS/TS/React/Node, and am confident I can be productive in any environment!

I'm open to Full-Time or Contract, and despite being US based, have EU and Asia-friendly work hours, though remote is my only requirement.

dimitri.bouniol.me/resume/

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We'd like to thank @codinghorrorJeff Atwood for becoming the newest "super fan" member of Privacy Guides 😎
The generous support of all our members, contributors, and volunteers is the reason we can keep promoting digital privacy and pushing for better consumer tech rights every single day: privacyguides.org/en/about/don

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We'd like to thank @codinghorrorJeff Atwood for becoming the newest "super fan" member of Privacy Guides 😎
The generous support of all our members, contributors, and volunteers is the reason we can keep promoting digital privacy and pushing for better consumer tech rights every single day: privacyguides.org/en/about/don

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In two recent public speaking engagements, I made a comparison between the obesity epidemic in various pockets of the globe and AI. Several people came up afterwards and said that was the best analogy they'd heard, so maybe it's worth repeating here. Also, I feel like this one will hold up a while.

What I said was some recent CDC figures show that something like 55 percent of the average American diet comes from processed or highly processed "foods," and the numbers are even higher for kids. In a similar way, so much of what AI produces is akin to highly processed data: Its myriad origins are murky at best, you often don't feel great after using it a while, and if you are exposed to it too much it might just freaking kill you.

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I might be missing something, but why does NotificationCenter.AsyncMessage get to be delivered by the messages(of:for:) AsyncSequence-creating API, but NotificationCenter.MainActorMessage doesn't? Is there something in the API surface of AsyncSequence that prevents it?

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Metal Gear Solid Delta's new patch is a big improvement - especially for PS5 Pro - as seen in the new DF Direct #238. Also: Vampire The Masquerade Bloodlines 2 tested, Lumines Arise looks incredible plus more next-gen Xbox info emerges: youtu.be/FseAz6fRqII

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