What is Hackers' Pub?

Hackers' Pub is a place for software engineers to share their knowledge and experience with each other. It's also an ActivityPub-enabled social network, so you can follow your favorite hackers in the fediverse and get their latest posts in your feed.

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年末の楽天セール
カメラのバッテリーをあと1本買い足しておくべきか否か悩んでる
2泊3日くらい行くと念のため予備欲しいなと思いつつも、予備だから使わないだろうなと言う思いもあり

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"[Open cultural heritage in the public domain] can help shift the mindset from one of custodianship, where heritage is often protected behind walls, to one of stewardship, where it is actively shared, interpreted, and made relevant for today's audiences."

Deborah DeAngelis, the lead of the Creative Commons Italy chapter, shares the opportunities she sees for Italy if heritage were made more openly accessible.

Join Deborah and sign the Open Heritage Statement at openheritagestatement.org!

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Spending the holidays processing just how betrayed I feel by the software and web industry

Basically my career has been fifteen years of hope and promise—some fulfilled, some not—followed by a decade where the industry dropped all pretence and switched to just overtly looting, manipulating, and gouging.

Being a bit angry about it is probably quite reasonable

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クリスマスイブの夜に特に予定がいので雑談配信します!​:rv_blobcat_xmas:
12月24日(水)22時開始~0時ぐらいまで!
ジュースでも飲み
がらみんでお話しましょ~

サムネイルは有名
ネットミームのパロディです
一度描いてみたかったので…

配信枠はここです

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047 with @ploum

He’s a Belgian , , and .

He wrote many SF , created , an “offline-first command-line browser”, and blogs often about things that could make our world better.

He’s a bépo user, and loves split mechanical keyboards.

Today, he shares his thoughts on mailing lists, , , Calendar.txt and files, and and Chips.

lazybea.rs/ovr-047

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デモ版(チュートリアル)がありますので、ひとまずはそこで基本操作をやって「これはいけそうだな」と思ったら本編を買ってください。

ちなみに最初のロケットを打ち上げるまでは、外部の攻略サイト等を見ないで自力でやることをお勧めします。

そして一通り遊んだらDLCも買うといいですよ
:nicha:

RE: https://misskey.io/notes/agkrg7kcxqd40cn6

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Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.

So far everything I've seen fails in a significant way on either of these:
- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives
- Godot: "Function" node with drop-down instead of granular primitives
- Unity: uh ... i just don't want to do this to them i think
- cables.gl: no vector types at all??? setup a bit elaborate
- victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone

...surely there would be a web tool for this given the popularity of SDFs etc???

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