What is Hackers' Pub?

Hackers' Pub is a place for software engineers to share their knowledge and experience with each other. It's also an ActivityPub-enabled social network, so you can follow your favorite hackers in the fediverse and get their latest posts in your feed.

It would be nice if the world started to try improving human rights worldwide for a little while, instead of killing and exploiting each other.

It would be nice if tech started to improve our lives and listen to users' needs for a little while, instead of stealing our data and tracking us everywhere.

It would be nice if people worked on being kinder and more empathetic with each other for a little while, instead of always trying to pick fights and downvote others.

It would be nice.

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If you're lonely or isolated or finding the Christmas period difficult for any reason, you might want to follow the hashtag

This tag is intended for people to start friendly chats about everyday stuff they're doing like making food, going for walks, listening to music etc.

It's fine to reply to posts with the JoinIn tag as the person who made the post is actively seeking conversation 🙂

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more than just a beautiful mug

my friend started making these gorgeous mugs with the goal of creating a beautiful pottery mug a friend with Parkinson's could still easily hold, but she noticed it's just in general very pleasant to use

It's comfortable and relies on balance more than grip strength. She makes the top handle different on each one so you can find your best fit.

another example about how accessibility and beauty can easily commingle

A seafoam green, speckled handmade ceramic mug, instead of a perfect circle the upper lip has an indent and the handle is a top loop for your thumb, the support comes mostly from the balance of the fingers underneath. My oat milk latte is inside the mug.
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So we slowly start to see the mechanisms the US under Trump is establishing to silence and destroy critics or people they deem to be their enemy. From travel bans (Breton, von Hodenberg) to complete isolation from using US American software, banking and payment networks (ICJ/ICC judges and prosecutors). I will continue to untangle my digital life towards personal digital sovereignty. That's also why I am primarily on the Fediverse, by the way.

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On the heels of @demo_festDEMO FEST 2025 we are announcing another project:

January 2026 is Fediverse Punk Month!!

We encourage all hardcore punk underground DIY adherents to try spending January on the Fediverse with us. If you've been dabbling, try doubling-down. If you are already confident here, then spread the word and bring your friends. Let's get some collective momentum going!

allpunkspleaseleavemeta.com has the pitch, info, and physical and digital flyers to share.

Sharing this around the Fediverse is great, but we really hope you will share this with people off the Fediverse! Post on other social media, and/or print out the physical flyers and distribute to local punks.

Fediverse Punk Month

Hey punk! Fuck corporate social media. Spend January on the Fediverse: alternative, decentralized, open, not-for-profit DIY social media. A selection of colourful small pamphlets for Fediverse Punk Month
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My favorite thing about crocheting is that it feels like creating something out of nothing.

Obviously there has to be yarn, but taking a ball of yarn & turning it into a piece of fabric is sort of like a magic trick.

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It’s Christmas Eve, and time to post my favourite photo., one that still fills me with awe whenever I see it.
It was taken by William Anders on Dec. 24, 1968, on the Apollo 8 mission and is the first photo ever taken of the earth with the moon in the foreground. It’s a reminder that we only have one world and its people are all we have. Take care of both.
Regardless of your beliefs, may the holiday season bring you peace.

Photo of the earth rising above the moon.
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Super Mario Bros. and Yoshi Games (Yields) Reduced Burnout Risk

Link: games.jmir.org/2025/1/e84219/
Discussion: news.ycombinator.com/item?id=4

Super Mario Bros. and Yoshi Games’ Affordance of Childlike Wonder and Reduced Burnout Risk in Young Adults: In-Depth Mixed Methods Cross-Sectional Study

Background: Unrelenting pressure and an “always-on” culture can leave no time for genuine rest among young adults. While playing video games has been noted to afford cognitive escapism and relaxation, critical questions remain about the influence of popular video games, such as Super Mario Bros., and their potential effects on young adults’ burnout risk. Objective: This study examined the extent to which, if at all, popular video games such as Super Mario Bros. and Yoshi could foster childlike wonder. It also investigated the potential of these games to reduce burnout risk among young adults. Methods: We used a mixed methods approach. First, qualitative data were collected through 41 exploratory, in-depth interviews (women: n=19, 46.3%; men: n=21, 51.2%; prefer not to disclose sex: n=1, 2.4%; mean age 22.51, SD 1.52 years) with university students who had experience playing Super Mario Bros. or Yoshi. Second, quantitative data were collected in a cross-sectional survey (N=336) of players of Super Mario Bros. and Yoshi to examine the games’ affordance of childlike wonder, overall happiness in life, and burnout risk. Results: Insights from in-depth interviews showed that players appreciated the ability of Super Mario Bros. and Yoshi games to instill childlike wonder, enhance happiness in life, and reduce burnout risk. Quantitative analyses showed that the games’ affordance of childlike wonder positively affected young adults’ happiness (b=0.30, SE=0.04, t=6.80, 95% CI 0.21-0.38; P<.001). In turn, overall happiness significantly reduced the risk of burnout (b=–0.48, SE=0.05, t=–9.55, 95% CI –0.572 to –0.377). Results showed that happiness fully mediated the impact of childlike wonder on burnout, as the direct effect of childlike wonder on burnout risk became insignificant (b=–0.08, SE=0.04, t=–1.88, 95% CI –0.16 to 0.01; P=.06), while the indirect effect of childlike wonder on burnout risk was significant (b=–0.14, bootstrapped SE=0.03, 95% CI –0.20 to –0.09). Conclusions: The findings showed the significant positive effect of popular video games such as Super Mario Bros. and Yoshi on fostering players’ childlike wonder, increasing happiness, and reducing burnout risk. This study was among the first to identify childlike wonder as an emotional pathway through which mainstream video games could enhance well-being and reduce burnout. By moving beyond escapism and nostalgia, it offers a new perspective on how well-designed, globally familiar games can function as accessible, resilience-building digital microenvironments. These findings contributed to research bridging gaming and mental health and have practical implications for game designers, educators, and health professionals interested in promoting mental wellness through everyday play. Trial Registration:

games.jmir.org · JMIR Serious Games

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