What is Hackers' Pub?

Hackers' Pub is a place for software engineers to share their knowledge and experience with each other. It's also an ActivityPub-enabled social network, so you can follow your favorite hackers in the fediverse and get their latest posts in your feed.

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플리에 골든 넣어놨더니 각종 언어로 된 케데헌 OST까지 나와서 슬슬 짜증나던 차에 왜 온갖 언어로 더빙 해주면서 정작 배경이 되는 한국어 더빙은 안 해주냐는 생각이 드는 거임

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上個月看完小說《后翼棄兵》,覺得作者的故事敍述和劇情安排都很喜歡,就好奇查了一下作者的資料。Walter Tevis 生平只有 6 本長篇小說(20幾篇短篇,刊登在雜誌),竟然有 3 本改篇為電影,1 本改篇為影集,看圖書館有《掉到地球上的人》,就借來看看。另外借了 3 本和台灣歷史有關的書。

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국제 정세와 관련된 개인적 견해

지금 중동에서 미국과 이스라엘이 이란을 상대로 하는 짓을 보면 독일 철학자 니체의 그 명언이 생각난다.

"괴물과 싸우는 사람은 그 과정에서 스스로 괴물이 되지 않도록 조심해야 한다. 네가 오랫동안 심연을 들여다보고 있으면, 심연 또한 네 속을 들여다볼 것이기 때문이다."

저 표현을 빌리자면, 미국(트럼프)과 이스라엘(네타냐후)이 이란(하메네이)이라는 '괴물'을 처단하겠답시고 자기들도 괴물이 되어버린 구도인데

내가 보기엔 저 셋 다 (궁극적으로 인류 문명 전체를 파괴시킬) 괴물(심연)의 본성을 드러내 버린 것에 더 가까운 것 같다.

결론적으로 최소한 저 셋(트럼프 네타냐후 하메네이)은 지구상에서 존재 자체가 삭제되어야 인류 문명의 평화와 안녕을 보장할 수 있을 거라고 봄.

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OpenAI to acquire Astral

What strikes me most about this acquisition isn't the AI angle. It's the question of why so many open source tools get built by startup teams in the first place.

I maintain an open source project funded by the Sovereign Tech Fund. Getting there wasn't easy: the application process is long, the amounts are modest compared to a VC round, and you have to build community trust before any of that becomes possible. But the result is a project that isn't on anyone's exit timeline.

I'm not saying the startup path is without its own difficulties. But structurally, it offloads the costs onto the community that eventually comes to depend on you. By the time those costs come due, the founders have either cashed out or the company is circling the drain, and the users are left holding the bag. What's happening to Astral fits that pattern almost too neatly.

The healthier model, I think, is to build community first and then seek public or nonprofit funding: NLnet, STF, or similar. It's slower and harder, but it doesn't have a built-in betrayal baked into the structure.

Part of what makes this difficult is that public funding for open source infrastructure is still very uneven geographically. I'm based in Korea, and there's essentially nothing here comparable to what European developers can access. I had no choice but to turn to European funds, because there was simply no domestic equivalent. That's a structural problem worth taking seriously. The more countries that leave this entirely to the private sector, the more we end up watching exactly this kind of thing play out.

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Anyone have recommendations on a simple share button for my blogs? I removed all the plugins for they were cluttered and a nuisance, and I keep seeing simple buttons like this but have no idea what plugin to use. It has to be free with no pro version, or if for sale, then a one-off payment rather than subscription.

A screenshot of the footer of an article showing two buttons, one 'share' and the other 'save'
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So, an interesting issue came up in the repo that I've been thinking about: #629.

You know how every server uses schema:PropertyValue in actor attachment for profile metadata fields (like “Website”, “GitHub”, etc.)? Turns out, strict validators like browser.pub reject it, because the AS2 spec says attachment should only contain Object or Link—and PropertyValue is a schema.org type, not an Activity Streams 2.0 type.

The thing is, we can't just drop the type like we did with Endpoints (#576), because Mastodon and others rely on seeing "type": "PropertyValue" to render profile fields. But at the same time, it's technically not spec-compliant.

I'm leaning towards writing a to formalize this existing practice rather than trying to invent a new type (like toot:PropertyValue extending Object), which would be a nightmare to migrate across the whole fediverse.

What do you all think? Has anyone else run into this? Would love to hear thoughts from implementers and spec folks.

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任天堂 歷史的今天 No.65
【Game Boy Advance 25週年】
2001/3/21問世的掌上型遊戲機
延續GB品牌的次世代掌機
設計改為更符合人體工學橫式握持
效能各方面也都進化了不少
但因為索尼PSP的浪潮即將襲來
讓任天堂決定提早推出全新概念的NDS
這也是為什麼GBA短短幾年就換代的原因
不過靠著龐大且精良的遊戲
GBA最後還是賣出了8000多萬台
#任天堂

May be an image of video games, videogame controller and text that says 'Nintendo •POWER + GAMEBOY GAME BOY Nintendo GAME GAMEBOYADVANCE BOY ADVANCE 25th Anniversary'
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