Stuck with just my phone, let's talk tabletop game design.

I am a proponent of mechanics helping to build and guide the story. Otherwise, why bother with them?

But one place this always seems to fall short is character traits.

Especially in low-combat games, these theoretically hold up the core of the narrative but they just sit like lumps waiting to give you a +1.
๐Ÿงต

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