I want to mumble for a bit about "worldbuilding". Of course the term is vague and disputed, but I find a lot of folks seem to think in terms of 'players/readers that like it and those that don't'.

I think this idea is a bad one, because I hear devs talking about making worldbuilding stuff for that group, or avoiding it because of the other group.

Seems like a bad way to organize your process.

Worldbuilding is useful in specific ways, and useless if done without those goals. ๐Ÿงต

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