Apple Friends, Xcode is bundling 48 megs worth of SwiftSyntax code into my iOS libraries and binaries because I defined some
@macros on my code.
The library does not reference or consume SwiftSyntax. In fact, a test with SwiftPM shows that it works correctly for a standalone executable, but for iOS it just gratuitously bundles it
It is rendering my Godot Apple plugin unusable by people, with over 150 megs of code.
I could really use your help, self contained test case here: FB21126349