Last week, while debugging a SwiftUI performance issue, I was running instruments and found that my profiles were plagued with noise.

Godot while idling was using so much CPU time that it was skipping entire frames while rendering.

I set out to fix those, 0.5% here, 0.5 there, and the Godot Editor (and Xogot) no longer skip frames.

People had been complaining that Godot would burn your battery in an hour if you left it idling, it no longer does.

Details:

github.com/godotengine/godot/i

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