Hey Rust + Bevy developers. I'm hoping you can help me out ๐
I'm really interested in backends for games, as in a multiplayer server, with the ability to scale out by increasing the number of servers. In .net I use the Orleans actor framework, which can dynamically handle scaling, but I feel less connected with my code when so much of it is handled by the framework.
Plus I would love to do something bigger with rust.
Can you help point me at some docs or crates or anything about server options? Any thoughts would be appreciated! I love the idea of ECS, but I'm not sure if that is something that would be usefully applied to a cluster.