๐งฌ Bevy Replicon 0.35.0 is out!
It's a networking crate for the Bevy game engine.
Highlights:
- Prioritization system.
- Query filters for replication rules.
- New API to map client-spawned entities using hashes.
- Migration to Bevy states.
We also revamped the examples!
I previously showcased a boids example, but later realized that a silly mistake in the code left the boids half-blind ๐
So here's a new video where they can properly see each other.