馃幃 Bevy Enhanced Input 0.24.0 is out!

An input manager for Bevy, inspired by Unreal Engine's Enhanced Input.

Highlights:

- Toggle input condition.
- Reflection is now feature-gated.
- Generic types are now automatically registered by the crate for use in the inspector/editor.

The crate is planned for upstreaming, so please try it out and share your feedback!

馃摐 github.com/projectharmonia/bev
馃摝 crates.io/crates/bevy_enhanced

0

If you have a fediverse account, you can quote this note from your own instance. Search https://mastodon.gamedev.place/users/Shatur/statuses/116099643576346190 on your instance and quote it. (Note that quoting is not supported in Mastodon.)