I just released my new article with it's companion asset!

A deep exploration of the proper use of mouse events to create responsive and reliable controls in both 3D and 2D games and the best Godot first person camera you can get to put it all in practice!

Read it here: yosoyfreeman.github.io/article

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Achieving better mouse input in Godot 4: The perfect camera controller

Input accumulation, mouse events, raw data, stretch independent sensitivity… and why you never multiply mouse input by delta

January 19, 2024 | 24 minute read
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