Adam develops playful digital tools designed to enhance critical practice and teamwork. These tools augment in-person, studio-based activities such as critiques, discussion groups, and ideation sessions, aiming to increase participation and engagement. In his game-specific practice, Adam creates small satirical ecogames that comment on the climate crisis and public infrastructure failings. Recently, he has been designing games specifically for the Playdate, utilising its unique crank interface.

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