My #ibmpc #gamedev projects use C, making this the third language I've used for #Barbarians. The graphics were based on the 32-bit version for the Psion Revo, but the 4-greyscale monochrome graphics were recoloured in the most colourful or gaudy of #cga palettes: blue, green, red, yellow. This palette gives a number of possibilities for dithered colours, so I have purple mountains, brown city walls, and forests in all kinds of autumnal shades. https://cyningstan.itch.io/barbarians-dos
I worked from the #Psion OPL source code, which is easier to read than the Z80 I used on the #ZXSpectrum. Presentation is a combination of all previous machines, with graphics reminiscent of the Psion versions, and a menu system like the Spectrum. The controls are designed like the Spectrum version to allow full play with just directions and a fire key, making #Barbarians playable in emulation on a mobile phone. https://cyningstan.itch.io/barbarians-dos #ibmpc #msdos #cga
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