anyone come across proposals for redesigning the Godot engine editor UI/X? (even purely theoretical)
after using it heavily for the first time in a few years i feel even more sure we're in a moment similar to blender before 2.80, a big modern change to the UX would bring an order of magnitude of new game devs into the scene

0

If you have a fediverse account, you can quote this note from your own instance. Search https://autonomous.zone/users/dantescanline/statuses/114828873958511053 on your instance and quote it. (Note that quoting is not supported in Mastodon.)