25 years since MI2.
https://beforesandafters.com/2020/05/27/mission-impossible-ii-a-virtual-production-game-changer/
IIRC I hadn't put my automatically differentiating photogrammetry tool into production at that point. What I did write were some semi-automated tools to align photography with geometry (eg. 3D models of Sydney) and then a completely crazy tool that sliced the models up into pieces according to which cameras they were visible from so each piece could be texture mapped efficiently from that camera.