i managed to get drops done in the same day \o/ had to improve the physics so things accelerate and decelerate smoothly for the drops to move sideways, so now the player moves smoother, too. really happy with how this turned out
figured out what to do with drops. i want them to go straight into your inventory when you break something, but i also wanted a satisfying drop animation. so i decided to have both!
just don't look down, i haven't implemented the actual "going into inventory" part yet :'D
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