adding block entities to block game and now i gotta decide whether i wanna change all getblock/setblock to accept/return a unified struct that is both block and block entity or if i have separate getblock/setblock and getblockentity/setblockentity calls

and i don't know what the better way is. like, generally i prefer interfaces to be specific about what they want but i feel like separating them could be both slower *and* more prone to bugs

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