My contribution to the game difficulty debate is I made an SMB3 style platformer with a mode where dying simply pops you back up immediately on a flying cloud and with cheats beyond that
Just like I made a turnbased roguelike with a mode that gives you infinite lives, which also has a cheat menu
(And you can pick those up for $20 as a bundle with our other two games, an adorable block pushing puzzler and an SMB1-like prequel to the gay foxgirl platformer Kitsune Tails https://itch.io/s/169922/kitsune-games-bundle)