still like the lighting system i came up with for midboss. it just draws all the tiles again (at a lower resolution) filled with the light color for that tile instead of the normal pixels, and then it blurs the shit out of it and that becomes the lighting

so simple but highly effective

midboss screenshot of a shrine. the shrine is illuminated by the player's line of sight, but it creeps through a door just below the player, then stops
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