The Mikucom engine crawls slowly towards 3D using the HTML Canvas renderer...
But can you see the artefacts that are bothering me? What's going on with those triangle edges!?
The model is good and it happens in other models - so it's not that.
Could it be top left resterisation gone wrong, or bad blending on the anti-aliased edges? I'm using Canvas "2d context" path rendering, so surely that's all handled correctly?
Anyone recognise what these artefacts are?

