Starting to wonder if storage textures written by compute shaders are worth the hassle for sokol-gfx given the limitations in WebGPU, mainly that read/write access is only supported for r32f, r32sint and r32uint pixel formats...
https://github.com/gpuweb/gpuweb/issues/513
...what are compelling use cases for writing texture data in compute shaders that cannot be accomplished in a fragment shader?