So many developers have sent me that Anthropic skills/mastery case study that I realized I should ungate what I *already wrote* about this whole topic back in October: beginning principles to design workflows that work *with* your mind, not against it, & protect your problem-solving

fightforthehuman.com/cognitive

We use a lot of simple analogies for learning that are subtly misleading. Like reducing all of complex behavior down to simplistic "dopamine loops", it's inaccurate. Good learning is not really about whether things are "always hard" or "always easy," it's about whether we're being strategic overall

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