question for folks with a specific skill: game dev / godot dev /
@MigueldeicazaMiguel de Icaza ᯅ🍉
last night i was tinkering with a C++ godot extension. i was surprised by how simple it was, the examples are super clear, but also how light on documentation.
it seems like digging though the headers and guessing how they’re bound to GDScript is all that’s available?