The problem is not the introduction of glass as an element of the visual design language. If used as the Dock background alone, it would be totally fine! But because someone said “UI should get out of the way” and no one challenged it—instead of content literally being the focus, Apple has to intentionally put content *out of focus* (blurring) to make the glass elements visible. They have to put a gradient behind the glass so you can see it. That should’ve been the “oh, it doesn’t work” moment.
But here we are with a new visual design language that somehow manages to compromise on both the content area *and* the UI.
I’m *living* on macOS Tahoe and I’m here to tell you that the apps that are a pleasure to use are the ones that haven’t adopted Liquid Glass (in essence... all the third-party apps.)
This should be a blog post. But I need to collect my thoughts and write it all better. So consider this a beta version. lol
If you have a fediverse account, you can quote this note from your own instance. Search https://pdx.social/users/louie/statuses/114760195877154171 on your instance and quote it. (Note that quoting is not supported in Mastodon.)