thread about the game engines used in paradox's europa universalis games -- this first toot describes what the games are, you can skip it if you already know

my wife is enamoured with an extremely complex politics/government/war simulator (a "grand strategy game" for those in the know) called europa universalis V (as the name suggests, it is the Vth game in the series). prior to this, she was obsessed with a rather similar game by the name of europa universalis IV.

in these games, you play as a country or country-adjacent entity in the early 1300s and lead it to prosperity/ruin over the course of centuries. you play as, say, italy, and every other country on the planet is played by an AI.

the game simulates some events hourly (army movements, i think?), daily (i don't know, i've never played them before), and monthly. almost all events occur monthly, on the first day of the month.

no, the game does not account for leap years. no, there isn't a day/night cycle. no, there are no time zones in these games. no, a game set in 1337 should not have time zones.

anyway.

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