I really like the visuals and technology in this game. Stairs are seamlessly integrated: you just walk up and continue - no fade to black and jump to the "next level". The game is tile based and operates at classic 90° angles, but all movement is sub-tracked and therefore super smooth. When the robed figures slide from one tile to another, it's spooky. The shading and colouring of the walls gives the impression of curves where there are none.




A staircase between two blue wallsA wall and a doorway at roughly a 45° angleA corridor, with white walls. Due to the shading, it gives the impression of slightly curved walls.
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