Did we lose the kind of creativity, that was born from design constraints?

Using early 1990s videos games, Ian Batterbee reminds us how design constraints, from tiny screen sizes to tight budgets, often push us to build smarter, more meaningful things.

I also think it's debatable to say that AI instant remix bring eye-catching possibilities: I personally think the whole AI generated action figures are uncanny and cringe.
uxdesign.cc/when-constraints-s

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