Various thi.ng updates, bug fixes, additions and new version of github.com/thi-ng/zig-thing/ — now fully compatible with current Zig v0.14.1

On a more diary/devlog note: I also updated several of my Zig based work-in-progress art pieces to the latest version (some of them not touched in 2+ years) and it's so good to see how the thi.ng/wasm-api toolchain has been holding up with various breaking Zig changes and also how this setup simplifies creating hybrid Zig/TypeScript projects (e.g. for using DOM/WebGL from Zig). Related, I also want to mention once more the Zig WebAssembly bindings[1] (updated a few weeks ago), which add another layer of flexibility & boilerplate reduction for generative/procedural/algorithmic art projects...

I will be attempting yet another few takes creating a video overview & mini-workshop/tutorial about thi.ng/genart-api, hopefully also touching on these aspects...

[1] github.com/thi-ng/genart-api/t

Still image/poster of DANZA, an abstract, generative physics-based realtime animation. The composition shows multiple overlapping patches of cloth sims, each represented by tens of thousands of small dots, each patch in different colors.Still image of S-TRACE, an abstract generative realtime animation based on omnidirectional sphere tracing and multiple agents exploring the constantly changing positive & negative spaces
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