I finally finished a project I have been working on for a couple of weeks now: gdlike, a lightweight C++20 toolkit for working with binary #Godot data from your C++ code.
What it provides:
* Lightweight representations for the Godot variant/type system
* Facilities for reading and parsing the binary Godot formats (pck, scn)
* Lightweight node and scene tree representation
This also marks my change from GitHub to #codeberg as a hosting provider!
Check it out at https://codeberg.org/znurre/gdlike