I finally finished a project I have been working on for a couple of weeks now: gdlike, a lightweight C++20 toolkit for working with binary data from your C++ code.

What it provides:
* Lightweight representations for the Godot variant/type system
* Facilities for reading and parsing the binary Godot formats (pck, scn)
* Lightweight node and scene tree representation

This also marks my change from GitHub to as a hosting provider!

Check it out at codeberg.org/znurre/gdlike

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