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๋กœ๋”ฉ๊ณผ ๋ณ‘๋ ฌ์ฒ˜๋ฆฌ์™€ UI๊ฐ€ ๋งŒ๋‚˜๋Š” ๊ณณ์—์„œ ์ผ์–ด๋‚œ ์ด๋Ÿฐ์ €๋Ÿฐ ์‚ฌ๋‹จ์„ ๊ฒช์€ ๋’ค,

FSM ์„ ๋งŒ๋“ค์–ด์•ผ ์ดํ›„ ๋ฐœ์ƒํ•  ๋”์ฐํ•œ ์ผ๋“ค์„ ๋ง‰๊ฒ ๋‹ค ์‹ถ์–ด์„œ ๊ฒ€์ƒ‰์„ ํ•ด๋ณด๋‹ˆ๊นŒ

c++์—์„œ๋Š” std::variant ๊ฐ€ ์ตœ์‹  ์œ ํ–‰์ด์•ผ! ๋ผ๋Š” ๋ง์ด ์ œ์ผ ๋งŽ์ด ๋‚˜์™”์Šต๋‹ˆ๋‹ค๋งŒ, ์˜-_- ๋งˆ์Œ์— ์•ˆ๋“ค์–ด์„œ

๊ฐ€์žฅ ๊ฐ„๋‹จํ•œ switch ๋ฌธ์œผ๋กœ ํ•˜๋‹ค๊ฐ€ ๋ชจ๋“  ์ผ์ด ๊ทธ๋ ‡๋“ฏ์ด ์ด๊ฑธ๋กœ ๊ฐ๋‹น์ด ์•ˆ๋˜๊ฒ ๋‹ค ์‹ถ์–ด์„œ ๋” ๋’ค์ง€๋‹ค ๋ณด๋‹ˆ๊นŒ...

์—” TVariant๋ผ๋Š” ์•„์ด๊ฐ€ ์žˆ๋”๊ตฐ์š”. (์ง€๊ธˆ ์“ฐ๋Š” ๊ฒŒ ์–ธ๋ฆฌ์–ผ์ธ์ง€๋ผ) ํ•˜์ง€๋งŒ ๊ทธ๋ž˜๋„ ๋งˆ์Œ์— ์•ˆ๋“ค์–ด์„œ ๋” ๋’ค์ง€๋‹ค๋ณด๋‹ˆ๊นŒ...

Finite State Machines (FSM) in Embedded Systems (Part 3) - Unuglify C++ FSM with DSL
์ด๋Ÿฐ ํ‘๋งˆ์ˆ ๋„ ๋‚˜์˜ค๋”๊ตฐ์š” ํ•˜์ง€๋งŒ ์—ญ์‹œ ๋งˆ์Œ์— ์•ˆ๋“ค์–ด์„œ ๋” ๋’ค์ง€๋‹ค๋ณด๋‹ˆ๊นŒ...

Oh my...

Tech Breakdown: AI with Finite State Machines

/* shorthand macro */
#define FSM_ID( SID, EID ) ( uint64(STATE_##SID) | (uint64(EVENT_STATE_##EID) << 32) )

uint32 SomeEnemy::HandleEvent( const FSMEvent& Event ) override
{
	switch( Event.MakeSwitch(State) )
	{
	case FSM_ID( STANDING_STILL, ENTER ):
	{
		/* code for entering the standing-still state */
		break;
	}
...
	}
}

์ƒํƒœ enum ์„ ๋น„ํŠธ์‹œํ”„ํŠธํ•œ ๋‹ค์Œ ํ•ฉ์ณ์„œ switch ๋ฌธ์˜ case๋กœ ์“ฐ๊ณ  ์žˆ๋Š” ๋”์ฐํ•œ ์ง“์„ ํ•˜๊ณ  ์žˆ๋”๊ตฐ์š”' -'

๊ทผ๋ฐ ์ด๊ฒŒ ๋งˆ์Œ์— ๋“ค๋”๋ผ๊ตฌ์š”(ํผ์—‰) ์ด๊ฑธ๋กœ ํ•˜๋ ค๊ตฌ์š”.

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i don't think i ever posted an

i'm ben๐ŸŒฑui, i like writing tutorials, mostly about and programming. i've been in the industry for 8-ish years, working in tokyo, paris and now vancouver.

i'm like someone hit "default" on the "over-represented programmer character creator", so i'm trying to mentor to pay it forward, if you ever have questions about the industry you can always message me โ™ฅ

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RI ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์ ์šฉ ์ž‘์—…์ค‘ ์žก๋‹ด

Hyaline @hyaline@hackers.pub

๊ธฐ์กด ํ”Œ๋Ÿฌ๊ทธ์ธ์˜ ๊ฒ€์ƒ‰ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์†๋„ ๋ฌธ์ œ์— ์ง๋ฉดํ•˜์—ฌ, Subgraph isomorphism ๋ฌธ์ œ ํ•ด๊ฒฐ์„ ์œ„ํ•ด ๋‹ค์–‘ํ•œ ๋…ผ๋ฌธ๊ณผ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ํƒ์ƒ‰ํ•˜๊ณ  RI, ArcMatch, VF3 ๋“ฑ์˜ ์†”๋ฃจ์…˜์„ ๊ฒ€ํ† ํ•œ ๊ณผ์ •์„ ์†Œ๊ฐœํ•ฉ๋‹ˆ๋‹ค. ํŠนํžˆ RI ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ํ”Œ๋Ÿฌ๊ทธ์ธ์— ํ†ตํ•ฉํ•˜๋Š” ๊ณผ์ •์—์„œ ๊ฒช์€ ์–ด๋ ค์›€๊ณผ, ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ๋ณต์žก์„ฑ ๋•Œ๋ฌธ์— ์ฝ”๋“œ๋ฅผ ์™„์ „ํžˆ ์ดํ•ดํ•ด์•ผ๋งŒ ํ”Œ๋Ÿฌ๊ทธ์ธ์˜ ์„ค๊ณ„ ์˜๋„์— ๋งž๊ฒŒ ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค๋Š” ์ ์„ ๊ฐ•์กฐํ•ฉ๋‹ˆ๋‹ค. Rider์˜ LLM ๊ธฐ๋Šฅ์„ ํ™œ์šฉํ•˜์—ฌ ์ฝ”๋“œ๋ฅผ ๋ถ„์„ํ•˜๊ณ  ์ดํ•ดํ•˜๋Š” ๊ณผ์ •์„ ๊ฑฐ์ณ, ์žฌ๊ท€ ์—†์ด ๋ฐฐ์—ด ๊ธฐ๋ฐ˜์œผ๋กœ ํŠธ๋ฆฌ ์ˆœํšŒํ•˜๋Š” ํ‘๋งˆ์ˆ  ๊ฐ™์€ ์ฝ”๋“œ๋ฅผ ์ฒ˜์Œ ์ ‘ํ•˜๋ฉฐ ๊ฒช๋Š” ํ˜ผ๋ž€๊ณผ ์ฆ๊ฑฐ์›€์„ ๊ณต์œ ํ•ฉ๋‹ˆ๋‹ค. ํƒ€์ธ์˜ ์˜ค๋žœ ๋…ธ๋ ฅ์ด ๋‹ด๊ธด ๊ฒฐ๊ณผ๋ฌผ์„ ๋น ๋ฅด๊ฒŒ ์Šต๋“ํ•˜๋Š” ๊ณผ์ •์—์„œ ๋А๋ผ๋Š” ๋‹ฌ์ฝคํ•จ๊ณผ ๋งŒ์กฑ๊ฐ์„ ํ‘œํ˜„ํ•˜๋ฉฐ, ์ด ๊ฒฝํ—˜์ด ๊ณผ๊ฑฐ ๊ณต๋ถ€์— ์–ด๋ ค์›€์„ ๊ฒช๋˜ ์ž์‹ ์—๊ฒŒ ํฐ ๋™๊ธฐ๋ถ€์—ฌ๊ฐ€ ๋˜์—ˆ์„ ๊ฒƒ์ด๋ผ๋Š” ์†ŒํšŒ๋ฅผ ๋ฐํž™๋‹ˆ๋‹ค.

Read more โ†’
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Iโ€™m officially ! Happiest collaborating on creative code ๐Ÿ˜„

Either as a front-end , where after 20 years I know how to do wild things with css and js. Iโ€™m also good at app logic, but loooove making stuff move and sing.

Iโ€™m hoping I can find work in , programming or design/scripting. I wrote most of the code for Spellcorked in Season One, have deep experience, and am studying .

Portfolio is at splendorr.com

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Hi everyone! My name is Leon, and I'm from Sydney, Australia. I am very tall.

I love making games (with and mostly at the moment), which is the important stuff. On the side I solve large problems and write cool software for fun and money as a creative technologist / solution designer / tech lead for a small product studio here, as well as for a few side-hustles.

I also love , , too but I never really do any, , , , like , , my , my , having a laugh, yanking a chain and being, y'know, just generally demiurgic.

I find it's generally pretty rare to find likeminded compatriots to chill or collaborate with, so if you're cool or like my stuff please reach out. We aren't alone.

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Do YOU want to write game dialogue for ? Would you like to write the whole script in text like a movie script, that's easy to edit, and version control friendly? Want to perform camera cuts, sync with cutscenes, and animate characters?

Announcing the SUDS Pro Dialogue System that does all of this and more, now available on Fab: fab.com/s/c80e7c961216

I've put a lot of work into this and it's finally here. Boosts appreciated! ๐Ÿ™‚

SUDS Pro feature image showing a text script on the left and a game dialogue on the right.
"Advanced Text-driven Dialogue System"
"Brnaching Dialogue", "Camera Shots & Effects", "Conditional Logic", "Character Animations", "Variable State", "Cutscenes"
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