What is Hackers' Pub?

Hackers' Pub is a place for software engineers to share their knowledge and experience with each other. It's also an ActivityPub-enabled social network, so you can follow your favorite hackers in the fediverse and get their latest posts in your feed.

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On the heels of @demo_festDEMO FEST 2025 we are announcing another project:

January 2026 is Fediverse Punk Month!!

We encourage all hardcore punk underground DIY adherents to try spending January on the Fediverse with us. If you've been dabbling, try doubling-down. If you are already confident here, then spread the word and bring your friends. Let's get some collective momentum going!

allpunkspleaseleavemeta.com has the pitch, info, and physical and digital flyers to share.

Sharing this around the Fediverse is great, but we really hope you will share this with people off the Fediverse! Post on other social media, and/or print out the physical flyers and distribute to local punks.

Fediverse Punk Month

Hey punk! Fuck corporate social media. Spend January on the Fediverse: alternative, decentralized, open, not-for-profit DIY social media. A selection of colourful small pamphlets for Fediverse Punk Month
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My favorite thing about crocheting is that it feels like creating something out of nothing.

Obviously there has to be yarn, but taking a ball of yarn & turning it into a piece of fabric is sort of like a magic trick.

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It’s Christmas Eve, and time to post my favourite photo., one that still fills me with awe whenever I see it.
It was taken by William Anders on Dec. 24, 1968, on the Apollo 8 mission and is the first photo ever taken of the earth with the moon in the foreground. It’s a reminder that we only have one world and its people are all we have. Take care of both.
Regardless of your beliefs, may the holiday season bring you peace.

Photo of the earth rising above the moon.
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Super Mario Bros. and Yoshi Games (Yields) Reduced Burnout Risk

Link: games.jmir.org/2025/1/e84219/
Discussion: news.ycombinator.com/item?id=4

Super Mario Bros. and Yoshi Games’ Affordance of Childlike Wonder and Reduced Burnout Risk in Young Adults: In-Depth Mixed Methods Cross-Sectional Study

Background: Unrelenting pressure and an “always-on” culture can leave no time for genuine rest among young adults. While playing video games has been noted to afford cognitive escapism and relaxation, critical questions remain about the influence of popular video games, such as Super Mario Bros., and their potential effects on young adults’ burnout risk. Objective: This study examined the extent to which, if at all, popular video games such as Super Mario Bros. and Yoshi could foster childlike wonder. It also investigated the potential of these games to reduce burnout risk among young adults. Methods: We used a mixed methods approach. First, qualitative data were collected through 41 exploratory, in-depth interviews (women: n=19, 46.3%; men: n=21, 51.2%; prefer not to disclose sex: n=1, 2.4%; mean age 22.51, SD 1.52 years) with university students who had experience playing Super Mario Bros. or Yoshi. Second, quantitative data were collected in a cross-sectional survey (N=336) of players of Super Mario Bros. and Yoshi to examine the games’ affordance of childlike wonder, overall happiness in life, and burnout risk. Results: Insights from in-depth interviews showed that players appreciated the ability of Super Mario Bros. and Yoshi games to instill childlike wonder, enhance happiness in life, and reduce burnout risk. Quantitative analyses showed that the games’ affordance of childlike wonder positively affected young adults’ happiness (b=0.30, SE=0.04, t=6.80, 95% CI 0.21-0.38; P<.001). In turn, overall happiness significantly reduced the risk of burnout (b=–0.48, SE=0.05, t=–9.55, 95% CI –0.572 to –0.377). Results showed that happiness fully mediated the impact of childlike wonder on burnout, as the direct effect of childlike wonder on burnout risk became insignificant (b=–0.08, SE=0.04, t=–1.88, 95% CI –0.16 to 0.01; P=.06), while the indirect effect of childlike wonder on burnout risk was significant (b=–0.14, bootstrapped SE=0.03, 95% CI –0.20 to –0.09). Conclusions: The findings showed the significant positive effect of popular video games such as Super Mario Bros. and Yoshi on fostering players’ childlike wonder, increasing happiness, and reducing burnout risk. This study was among the first to identify childlike wonder as an emotional pathway through which mainstream video games could enhance well-being and reduce burnout. By moving beyond escapism and nostalgia, it offers a new perspective on how well-designed, globally familiar games can function as accessible, resilience-building digital microenvironments. These findings contributed to research bridging gaming and mental health and have practical implications for game designers, educators, and health professionals interested in promoting mental wellness through everyday play. Trial Registration:

games.jmir.org · JMIR Serious Games

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It’s Christmas Eve, and time to post my favourite photo., one that still fills me with awe whenever I see it.
It was taken by William Anders on Dec. 24, 1968, on the Apollo 8 mission and is the first photo ever taken of the earth with the moon in the foreground. It’s a reminder that we only have one world and its people are all we have. Take care of both.
Regardless of your beliefs, may the holiday season bring you peace.

Photo of the earth rising above the moon.
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Happy Christmas to people celebrating today! 🥳 Hope you are having a nice time in whatever way suits you best, either partying or peace or a mixture.

If you want help with using Mastodon and the wider Fediverse there is lots of easy-to-understand support on the website at:

➡️ fedi.tips

(The section at the top of the site marked "Quick Start" is especially suited to new people.)

If you have any specific questions feel free to ask me directly! 🙂

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"...to de-instrumentalize our understandings of one another and to assume a position of greater humility and responsibility, together. Real belief in collective knowledge may also suggest that caring for our own knowledge formation in social systems is a way of caring for the system as a whole." wrecka.ge/landslide-a-ghost-st

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On the heels of @demo_festDEMO FEST 2025 we are announcing another project:

January 2026 is Fediverse Punk Month!!

We encourage all hardcore punk underground DIY adherents to try spending January on the Fediverse with us. If you've been dabbling, try doubling-down. If you are already confident here, then spread the word and bring your friends. Let's get some collective momentum going!

allpunkspleaseleavemeta.com has the pitch, info, and physical and digital flyers to share.

Sharing this around the Fediverse is great, but we really hope you will share this with people off the Fediverse! Post on other social media, and/or print out the physical flyers and distribute to local punks.

Fediverse Punk Month

Hey punk! Fuck corporate social media. Spend January on the Fediverse: alternative, decentralized, open, not-for-profit DIY social media. A selection of colourful small pamphlets for Fediverse Punk Month
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just came across a neat daily plant taxonomy guessing game called (flora.metazooa.com) from a post by @armollinenAgent Cooper fan account 🫪

I figured out plant #816 in 18 guesses and it gave me the following heat map score thingy that I don't really know how to read
🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟧🟨🟨🟨🟨🟨🟩🟩

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한겨레 미디어아카데미에서 진행하는 <스토리 구성이 익숙해지는 1페이지 기승전결 훈련> 마침내 4기 수강생 모집이 시작되었습니다! 📆 2026년 새해를 맞아 이번에는 정말로 시작해보자! 나만의 스토리 창작! 사실 이 강의가 4기까지 올 줄은 상상도 못했는데, 여러분들의 성원 덕분에 여기까지 올 수 있었습니다. 스토리텔링의 밑바닥부터 튼튼하게 기초 공사를 하고 싶다면 지금 바로 수강 신청해 주세요! m.hanter21.co.kr/jsp/mobile/e...

한겨레교육

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