What is Hackers' Pub?

Hackers' Pub is a place for software engineers to share their knowledge and experience with each other. It's also an ActivityPub-enabled social network, so you can follow your favorite hackers in the fediverse and get their latest posts in your feed.

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Inquiring minds want to know: if you order two rainbow stag beetles and they arrive as larvae that you have to take care of (they live in a deli container, and you change the soil every 10 weeks) so they become the beetles - are they counted as "pets"?

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Qwen3.5: 네이티브 멀티모달 에이전트를 향하여
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- *Qwen3.5-397B-A17B* 는 언어·비전 통합 모델로 *추론·코딩·에이전트·멀티모달 이해* 전반에서 우수한 성능을 보임
- *GDN 기반 선형 어텐션과 희소 MoE* 를 결합한 하이브리드 구조로, 3,970억 파라미터 중 170억만 활성화되어 *추론 효율과 비용 절감* 을 동시에 달성
- *언어·방언 지원이 119개에서 201…
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https://news.hada.io/topic?id=26744&utm_source=googlechat&utm_medium=bot&utm_campaign=1834

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Rise of the Triforce

During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success. Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat. The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help. And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans. Three companies, one mission: Triforce.

dolphin-emu.org · Dolphin Emulator

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I'm not ready to leave YouTube yet (but I'm logged in for my subscriptions with a junk account they're not learning anything about me from). Some channels, I have followed for so long, I don't want to walk away.

But over the years, I have seen *so many* YouTube creators eventually post to their channels some version of, "I'm burned out", "I can't do this anymore", "I need to take a break", etc. And I think it's YouTube as a system that's doing it.

Before there was any money to be made there, it was people just doing videos about whatever they wanted. If you were doing vids regularly, it was because you just wanted to share what mattered to you.

Then monetization arrived. Now, "what you love" became, for many, "a job". "A grind", even. The system encourages more, better, longer, etc. People turn this hobby into their entire life. I'm not surprised that grinds them down. Not only do you now have a job you didn't sign up for, you've turned your passion into a grind, so it's not going to feel so good anymore. Many expand their channels, hire other people, now they feel responsible for other people's livings and the pressure just increases.

I don't have an answer--except, perhaps, don't do that. But I've seen it so often, and while I'm sympathetic, I know why it's happening. Do they?

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you bought all of the RAM and all of the SSDs, and soon, probably all of the CPUs, motherboards and power components, and all we have to show for it is an chatbot that can't read pdfs, can't count the number of letters in a word, introduces as many vulnerabilities in the code as it could find, talks to itself through a social network, and they call that a victory to replace labor.

This is what its all for? I'm not impressed.

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【山陽の少雨に関する中国地方気象情報】
岡山県と広島県では、昨年11月中旬から降水量の少ない状態が続いています。この状態は、今後も1か月程度は続く見込みです。農作物や水の管理等に十分注意してください。記録的な少雨になった令和7年には、冬から春にかけて大規模な林野火災が全国的に多く発生しました。火の取り扱いに十分注意してください。
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"The question is, will we use this opportunity to make the web better for everyone, or will we continue to build bloated and inefficient web pages that are designed for human consumption or – worse – optimised for developer convenience."

The question above should be asked of every web professional who lives in the AI era.

The history of the web has also been a history of finding the optimal balance between machine-readability and human-readability of content.

The responsibility for creating the next balance lies with each and every professional engaging with the web.

WebMCP – a much needed way to make agents play with rather than against the web | Christian Heilmann christianheilmann.com/2026/02/

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【山陽の少雨に関する中国地方気象情報】
岡山県と広島県では、昨年11月中旬から降水量の少ない状態が続いています。この状態は、今後も1か月程度は続く見込みです。農作物や水の管理等に十分注意してください。記録的な少雨になった令和7年には、冬から春にかけて大規模な林野火災が全国的に多く発生しました。火の取り扱いに十分注意してください。
[object Object]
[object Object]
[object Object]

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Fluxer keeps coming up as a Discord alternative. It looks good, but it has one major problem: It's AGPL and it requires a CLA.

That is an enshittification time bomb. I personally will not contribute to projects using that combination, it's gone wrong way too many times.

That's not to say it's bad to use as a hosted service, it being open source at all is better than Discord.

But from an open source point of view, it's not a good licensing setup. It basically creates a system where the project owners have more rights than other contributors. It's not fair.

Edit: For ref, this is the formal CLA:

cla-assistant.io/fluxerapp/flu

TL;DR "We can do whatever we want with your code, and license it under any license".

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