Why subscriptions? A one-time purchase revenue graph, even for a moderately successful app, looks like this. Yet work required only increases in complexity — Pastel has had 40 multiplatform updates since it launched in 2020, including two system UI redesigns, and a whole new OS (visionOS).

One-time purchases just aren't sustainable, unless the product itself is also one-and-done — and that's just not possible on a moving target like Apple's OSes. Revenue can't be inversely proportional to time

Unlabeled graph: revenue in 2020 was 3x what it is in 2025 (the last full calendar year)
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