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Headline: .NET과 픽셀 아트의 만남, Bad Apple!! 챌린지 🍎

"이 기기에서 Doom이 돌아가나요?"만큼이나 개발자들의 도전 정신을 자극하는 질문이 있죠. 바로 "Bad Apple!! 영상을 재생할 수 있는가?"입니다.

우리 .NET 커뮤니티의 든든한 운영진인 송영재 님과 이상준 님이 협력하여 아주 흥미로운 오픈소스 프로젝트를 공개했습니다!

🎨 MewUI: 닷넷에서 즐기는 픽셀 UI의 매력

먼저, 송영재님이 개발한 MewUI(@Aprillz)는 매우 가볍고 직관적인 픽셀 기반 UI 프레임워크입니다. 무거운 UI 라이브러리 대신, 픽셀 단위의 정밀한 제어와 독특한 감성을 원하는 개발자들에게 최고의 선택지죠.

🎬 Bad Apple!! 챌린지 정복

이 강력한 프레임워크를 증명하기 위해 이상준 님이 'MewUiBadApple' 프로젝트를 선보였습니다. 단순히 영상을 틀어주는 것이 아닙니다:

  • .NET 10+ 환경의 최신 기능을 활용
  • FFmpeg를 통한 실시간 스트리밍 (사전 인코딩 NO!)
  • 픽셀 단위 렌더링을 통한 완벽한 실물 구현

🤝 함께 성장하는 커뮤니티

운영진들이 직접 오픈소스 생태계에 기여하고, 기술적 한계를 즐겁게 깨나가는 모습이야말로 우리 커뮤니티가 지향하는 가치입니다. 이들의 열정적인 행보를 응원해 주세요!

https://github.com/christian289/MewUiBadApple

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Hello everyone, this is my art account!
I have way too many hobbies but I draw since I can hold a pencil and I like trying out new stuff.
Currently I'm into linocuts and lego printing but there will be different kinds of techniques too.

Recently I set up a shop: ko-fi.com/kawunngg

A grid of 9 pictures ranging from sketches to pixel art to linocuts. They are depicting various animals like birds and snails.A grid of 9 pictures ranging from sketches to pixel art to paintings. They are depicting animals, landscapes, a mushroom and a christmas tree.
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Too Cute (8 Photos)

STREET ART UTOPIA @streetartutopia@streetartutopia.com

Warning: This post might cause uncontrollable smiling. In a world that can feel a bit grey, these 8 artworks are a splash of pure joy. From tiny dogs realizing they dug a hole too deep, to a library dedicated entirely to sticks, we’ve collected 8 moments of street art and urban creativity that are simply too cute to handle. More: Cute Signs (10 Photos) 1. The Funniest Apartment Complex in France Why have boring windows when you can have a chicken hanging laundry? This massive […]

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new (bi)weekly block game thread cause doors are done! \o/

not only are doors 2 blocks tall now, there's a generic system to create up to 16x16x16 multi-block structures just by specifying the positions and blocks in json

anyway, doors make a huge difference to the game's feel. with doors and tables and such these shacks are starting to feel like real houses

edit: correction, structures can be 32x32x32 because each axis is -16 to +15

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Hello there! 😺

Here is my short :

🕹️ Have been working in the gaming industry for several years (development, management, product management)

✨ Freelance developer

🐭 Point & click adventure enthusiast

👾 I love pixel art!

🐣 Getting back into gamedev (as a hobby, for now)

I am always looking for positive & creative people to connect with! 💜

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