What is Hackers' Pub?

Hackers' Pub is a place for software engineers to share their knowledge and experience with each other. It's also an ActivityPub-enabled social network, so you can follow your favorite hackers in the fediverse and get their latest posts in your feed.

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そういや、ヒツジも車通勤時に「あるトラックとすれ違うと混線する」症状があるんだけど、それは向こうも認識してるのかなあ。「おっ、いつもの車が通ったぞ」みたいな感じで認識してたらおもろい。

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침대에 총 뒀다가…반려견이 잘못 밟아 주인에 총상
(서울=연합뉴스) 서혜림 기자 = 미국 펜실베이니아주에서 침대에 둔 총기를 반려견이 잘못 밟아 주인이 총상을 입는 사고가 발생했다.
yna.co.kr/view/AKR202511141688

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Our democratic public sphere needs open networks!

Together with @offene_netzwerke we demand that public money be invested into Free Software and in open, decentralised infrastructures.

Read our demands (en/de/fr), published this week:
offene-netzwerke.eu/forderunge

@BMDSBundesdigitalministerium

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침대에 총 뒀다가…반려견이 잘못 밟아 주인에 총상
(서울=연합뉴스) 서혜림 기자 = 미국 펜실베이니아주에서 침대에 둔 총기를 반려견이 잘못 밟아 주인이 총상을 입는 사고가 발생했다.
yna.co.kr/view/AKR202511141688

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adding block entities to block game and now i gotta decide whether i wanna change all getblock/setblock to accept/return a unified struct that is both block and block entity or if i have separate getblock/setblock and getblockentity/setblockentity calls

and i don't know what the better way is. like, generally i prefer interfaces to be specific about what they want but i feel like separating them could be both slower *and* more prone to bugs

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I'm taking a break from Loops to fix some recent federation issues in @pixelfed

While I'm at it, I'm also fixing some old bugs like proper cache invalidation in Notifications, improved support for libvips and other file formats, and more!

Shoutout to @shlee:PUA: Shlee fucked around and for shipping a ton of bug fixes too, we make a great team ❤️

Stay tuned, we'll be tagging a new release this weekend with a ton of federation + UI/UX fixes

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