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Hackers' Pub is a place for software engineers to share their knowledge and experience with each other. It's also an ActivityPub-enabled social network, so you can follow your favorite hackers in the fediverse and get their latest posts in your feed.

Supernova Remnant Cassiopeia A

Massive stars in our Milky Way Galaxy live spectacular lives. Collapsing from vast cosmic clouds, their nuclear furnaces ignite and create heavy elements in their cores. After only a few million years for the most massive stars, the enriched material is blasted back into interstellar space where star formation can begin anew. The expanding debris cloud known as Cassiopeia A is an example of this final phase of the stellar life cycle.


 Light from the supernova explosion that created this remnant would have been first seen in planet Earth's sky about 350 years ago, although it took that light 11,000 years to reach us. This sharp NIRCam image from the James Webb Space Telescope shows the still-hot filaments and knots in the supernova remnant. The whitish, smoke-like outer shell of the expanding blast wave is about 20 light-years across. A series of light echoes from the massive star's cataclysmic explosion are also identified in Webb's detailed images of the surrounding interstellar medium. 
Image Credit: NASA, ESA, CSA, STScI; D. Milisavljevic (Purdue University), T. Temim (Princeton University), I. De Looze (University of Gent)
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Beautifully strange: Australian landscapes photographed from the sky

The Australian aerial photographer Andrew Vukosav takes his striking images while flying solo in his Cessna 182 on long journeys into remote terrain. His plane, named Valerie, has a high-resolution camera fixed to its underbelly to capture landscapes that challenge cliches of the outback.

Vortex
Lake Amadeus (Pantu) – NT, 2016
Photograph: Andrew Vukosav



Lake Amadeus from above.

Vukosav has touched down in the US to showcase his series Longitude Latitude Solitude, which features photos taken over 10 years while logging 560 hours in the air.
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Beautifully strange: Australian landscapes photographed from the sky

The Australian aerial photographer Andrew Vukosav takes his striking images while flying solo in his Cessna 182 on long journeys into remote terrain. His plane, named Valerie, has a high-resolution camera fixed to its underbelly to capture landscapes that challenge cliches of the outback.

Vortex
Lake Amadeus (Pantu) – NT, 2016
Photograph: Andrew Vukosav



Lake Amadeus from above.

Vukosav has touched down in the US to showcase his series Longitude Latitude Solitude, which features photos taken over 10 years while logging 560 hours in the air.
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LLM으로 20분 만에 연간 $120짜리 마이크로 SaaS를 대체했어요
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- SaaS가 LLM으로 대체될 것이라는 주장에 회의적이었으나, 직접 *연간 120달러의 링크드인/X 추천글 표시 서비스* 를 20분 만에 자체 코드로 대체한 경험 공유
- 대체 대상은 *결제 시스템이 2023년부터 고장* 난 채 방치되어 있었고 고객 지원도 깨진 링크를 보내주는 수준
- Codex를 활용해 기존 추천글을 *JS…
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https://news.hada.io/topic?id=26473&utm_source=googlechat&utm_medium=bot&utm_campaign=1834

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NEW: In a protest against the University of Minnesota’s accommodation of DHS and ICE, six students chained themselves to Morrill Hall, which houses the campus’s administration and has been the site of large scale protests over the decades, demanding university President Rebecca Cunningham declare the university a sanctuary campus. Three of the chained students left after being threatened with academic retaliation and police arrested the remaining three. [Full story coming soon.]

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the number represents a level of confidence (with 0 meaning unlikely to ever change or core assumption). so it's clearer what is good to rely on and what's a failed experiment or has a lot of leeway in how it gets done. i also try to update and prune them (so, not frozen) to stay tuned with code

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Thirty Flights of Loving

정진명의 굳이 써서 남기는 생각 @jm@guji.jjme.me

서지정보

게임명: Thirty Flights of Loving
개발사: Blendo Games
배급사: Blendo Games
출시일: 2012년 8월 21일
장르: 워킹 시뮬레이터

생각

『Thirty Flights of Loving』은 짧은 워킹 시뮬레이터입니다. 우연히 스팀이 추천해주는 '다음 플레이' 기능으로 10년은 전에 라이브러리에 등록해놓고 플레이하지 않은 게임에 들어갔다가, 그 게임 근처에 있던 이 게임을 실행하게 되었습니다.

대사와 전투 없이 상황 표현으로 이야기를 전달하는 게임입니다. 캐릭터는 모두 정사각형 모양의 얼굴에 평면 텍스처만 가지고 가지고 있는 정도인데, 연출과 표현으로 어떤 분위기이고 어떤 이야기인지 대충 알겠는, 그런 표현을 잘 깎은 게임입니다. 개발자 커멘터리도 있어 이 게임이 짧은 볼륨 안에 표현하고자 했던 여러 내용을 어떤 기법으로 만들었는지 엿보며, 저 자신이 게임을 어떻게 만들어야 할지 같은 고민도 하게 됩니다.

메인 게임의 플레이타임은 10여분 언저리이고, 커멘터리를 한 번 봐도 20분이고, 무료로 공개된 개발자의 전작 비스무리한 것이 게임 안에 들어있는데, 아무래도 2시간 미만으로 플레이하면 웬만하면 환불을 받을 수 있는 최근 스팀에서는 보기 어려운 게임이 되었겠군요. 뭐 스팀 정책이 근본적 문제는 아니겠지요.

Read more →
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one thing i found helpful for structuring context is RFCs the "plans" folder usually ends up being noise and misleading after a few projects iteration. i've actually regretted every time i kept track of those. they become garbage in initial form instead, i maintain rfc/stage-(5|4|3|2|1|0)/*.md

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