What is Hackers' Pub?

Hackers' Pub is a place for software engineers to share their knowledge and experience with each other. It's also an ActivityPub-enabled social network, so you can follow your favorite hackers in the fediverse and get their latest posts in your feed.

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Dispatch

정진명의 굳이 써서 남기는 생각 @jm@guji.jjme.me

서지정보

게임명: Dispatch
개발사: AdHoc Studio
배급사: AdHoc Studio
출시일: 2025년 10월 22일
장르: 어드벤처

생각

『Dispatch』는 어드벤처 게임입니다. 슈퍼히어로를 파견하는 배치 담당자가 되어 들어오는 신고와 팀원의 적성을 파악해 슈퍼히어로를 파견하는 게임플레이 파트는 『911 Operator』와 비슷하고, 이야기의 진행 방식, 묘하게 사람을 급하게 답하게 만드는 선택지, '○○은(는) 이것을 기억할 것입니다.' 같은 멘트는 『The Walking Dead』같은 텔테일의 어드벤처 시리즈의 진행 그 자체입니다.

이야기는 좋게나 나쁘게나… 제가 '미국 드라마'라고 부르는 이야기 전개라는 느낌입니다. 헐리우드 영상물에서 자주 보이는 정제된 형식으로, 게임이 최초에 에피소드 형식으로 공개되었던 것을 포함해 온보딩시키고 시궁창에 처박고 감동시키고 울리고 웃기고 이야기를 마무리하는 기술이 잘 적용된 이야기라는 느낌일까요. 제가 한 선택들에 대해서 납득이 가면서도 이야기를 여러 버전으로 만드는 기술이 대단한 것 같고 할 수 있다면 익혀 보고 싶네요.

게임플레이는 적절히 재미있었지만, 게임이 의도한 '이 정도면 될까? 한 명을 더 넣어야 할까?'의 선이 조금 더 예측가능했으면 좀 더 제 취향이었을 것 같습니다. 한국어 버전으로 플레이했는데, 전달되기 어려운 뉘앙스 때문에 좀 더 의도한 것보다 어려웠을 것 같다는 의심을 합니다. 콘트롤러로 플레이했을 때 커서가 어디 있는지 몰라서 시간 제한이 있는 조작을 놓치고 다시 플레이하는 건 꽤 고통스러웠습니다.

콘셉트 아트를 보고 있으면, 인상적인 캡슐 이미지를 고르는 것이 게임의 이미지에 어떤 영향을 주는지에 대한 고민이 느껴집니다. 저도 이런 걸 잘 이해해야 할 텐데요. 이런 게임을 만들어보고 싶다는 생각은 하게 되는데, 어떻게 할 수 있을지는 잘 모르겠습니다.

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The AI bubble RAM crisis is caused for non-existent problems by non-existent money for a non-existent infrastructure to meet non-existent demand to make non-existent business and will utterly destroy real business based on real demand and real infrastructure built with real money for real problems.

RE: https://bsky.app/profile/did:plc:k6kg5ccozcphfcmp4zyx3s64/post/3meyszsqifs2p

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Rise of the Triforce

During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success. Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat. The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help. And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans. Three companies, one mission: Triforce.

dolphin-emu.org · Dolphin Emulator

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Last week I introduced Showboat help coding agents build documents that demonstrate their work - today I'm adding another two complementary tools - Chartroom for CLI charts and datasette-showboat for receiving Showboat documents as they are being built simonwillison.net/2026/Feb/17/

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agent-of-empires - tmux와 git Worktree를 활용한 AI 코딩 에이전트 터미널 세션 관리자
------------------------------
- *AI 코딩 에이전트의 병렬 실행과 세션 관리* 를 위해 개발
- *Claude Code, OpenCode, Codex CLI, Gemini CLI* 등 주요 AI 코딩 도구를 통합 지원
- *Linux와 macOS* 에서 동작하며, 각 에이전트를 *독립된 tmux 세션* 으로 실행해 지속성 유지
- *TUI 대시보드* 를 통해 세션 생성, 상태 모니터링, 전환…
------------------------------
https://news.hada.io/topic?id=26747&utm_source=googlechat&utm_medium=bot&utm_campaign=1834

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Here's a thought experiment.

Imagine a stamp mark with the words "Made with " on it.

If you see this mark on a picture, illustration, mobile app, song, movie, or story - do you get the notion that this product is of higher, lower or unchanged quality?

If you see two identical products for the same price, where one has an AI mark and the other doesn't - which one would you buy?

(Please retoot this for wider reach)

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You all seem like the sort of people who might know the answer to this, so: any idea why datatracker.ietf.org/doc/html/ never went anywhere? I independently reinvented it yesterday and now I'm curious what I'm utterly missing that left smarter people than me deciding it wasn't a good idea 14 years ago

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Draw on the Game Boy and share direct to your phone with a ! No extra hardware and without the internet.

QR-Paint is a small paint program for the with a fun way to export drawings.

- 96x96, B&W due to QRCode size and no PNG compression yet
- Emulator .sav file can be opened in paint programs as a png (last drawing exported as QRCode)

bbbbbr.itch.io/game-boy-qr-pai

- Cursor movement could still use improving
- Open Source :)

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RE: social.treehouse.systems/@whit

I mean, honestly, I don't mean to imply that enjoying food and sex is necessary to a good life: I even have an interlocutor who doesn't enjoy music, and honestly that one was much harder for me to get my head around than the food or sex ones (food is still a bit of a challenge though). I think I mostly reach for them as rhetorical tools, because they're an easy referent that people who might otherwise not get the argument at all understand.

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By request, state USA accounts to follow:

@BATtheatre - Non-profit theatre in Seattle
@outsidercomics - Queer/Trans-owned co-op selling comics, art etc in Seattle
@WADeptHealthWA Department of Health - Official account of Washington State Department of Health
@indexGossip Guy - Community activism newsletter in Seattle
@urbanistorgThe Urbanist - News on city planning, transportation, housing, politics in Seattle & Puget Sound
@norwescon - Sci-fi & Fantasy convention in PNW

🧵 1/5

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Making lasagna noodles from scratch is easier than most think. And you get to make them sooo super-thin. Add your slow-cooked made-from-scratch bolognese made from short ribs and a nice cabernet and you have a better than restaurant quality meal at home.

A slice of lasagna on a white plate. The layers of the lasagna are very thin, with six layers of noodles being no taller than three thick noodles would normally be.
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I'm not ready to leave YouTube yet (but I'm logged in for my subscriptions with a junk account they're not learning anything about me from). Some channels, I have followed for so long, I don't want to walk away.

But over the years, I have seen *so many* YouTube creators eventually post to their channels some version of, "I'm burned out", "I can't do this anymore", "I need to take a break", etc. And I think it's YouTube as a system that's doing it.

Before there was any money to be made there, it was people just doing videos about whatever they wanted. If you were doing vids regularly, it was because you just wanted to share what mattered to you.

Then monetization arrived. Now, "what you love" became, for many, "a job". "A grind", even. The system encourages more, better, longer, etc. People turn this hobby into their entire life. I'm not surprised that grinds them down. Not only do you now have a job you didn't sign up for, you've turned your passion into a grind, so it's not going to feel so good anymore. Many expand their channels, hire other people, now they feel responsible for other people's livings and the pressure just increases.

I don't have an answer--except, perhaps, don't do that. But I've seen it so often, and while I'm sympathetic, I know why it's happening. Do they?

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